package 
{
	import levels.*;
	import org.flixel.*;
	
	/**
	 * ...
	 * @author morgan
	 */
	public class FlixelMain extends FlxGame 
	{
		
		public function FlixelMain():void 
		{
			FlxG.debug = true;
			SoundAssets.load();
			super(320, 240, Level1State, 2, 60, 60);
		}
		
	}
	
}